10 Best Cyberpunk 2077 Perks In The Handguns Skill Tree


May 23, 2023 ,

Fans who want to play as John Wick in Cyberpunk 2077 should focus on these Handgun skill tree bonuses.

In Cyberpunk 2077, one of the most important things players will need to pay attention to is building their characters. To become Night City’s best hired gun, you’ll need a lot of tools. For V, these tools are the different perks and skills that players can get for the character.

In Cyberpunk 2077, the Reflex trait is one of the best places for players to spend their Perk Points. There, players who use handguns can find the Handguns skill tree. The Handguns skill tree lets players use revolvers and other pistols to their fullest ability, which in the futuristic setting of Cyberpunk 2077 is deadly to any hidden opponent.


To get the Brainpower perk, players will need to get their Reflex trait level up to 20. This perk, which can be found on the very left side of the Handguns skill tree, makes it 7% more likely for the player to land a critical hit if they hit the target in the head with a pistol or revolver.

Brainpower only has one level, but it is one of the best passive skills in Cyberpunk 2077 for players who want to build their character around critical hits. Brainpower can give out critical hits pretty often, if you have good aim.

Long Shot Drop Pop

The Long Shot Drop Pop perk, which has a catchy name, makes weapons (pistols, revolvers, etc.) do 15% more damage to enemies that are at least 5 metres away from the player. Even better, upgrading the Long Shot Drop Pop perk to its second level will give the player a 25% damage boost.

Most of the time, players who are moving quickly through major missions and side jobs will end up in a gunfight. Each side is usually separated by 5 metres unless players run into enemies. Since that’s the case, this perk is great to keep.

The Good, The Bad, And The Ugly

In Cyberpunk 2077, each skill tree has one perk that is automatically unlocked when a player gets to level 20 in that skill. Handguns is the skill in this case. With the Good, Bad, and Ugly perk, when a player lands a critical hit on an enemy, their damage and armour go up by 30%.

After you get The Good, The Bad, and The Ugly, the perk will get 1% better with each level you reach. Like other perks on the Handguns skill tree, critical hits are “critical” to using The Good, the Bad, and the Ugly to its fullest potential.


In Cyberpunk 2077, the Acrobat perk is one of the easier but still useful ones that players can get as they explore Night City. Once a player has reached level 12 in Reflex, they can unlock the Handguns skill Acrobat.

With this perk, players can dodge while pointing a revolver or pistol down the sights. This can be very helpful when players are fighting at close range or against enemies with physical weapons. Also, it’s cool to move quickly and feel like you’re John Wick with a gun.

Steady Hand

Players will only have to buy the Steady Hand perk once for the silent ability to work at its best. When a player gets Steady Hand, the recoil of guns and revolvers will be cut by a total of 20%.

This can be very helpful when using weapons like The Comrade’s Hammer that are more powerful than most in the game. The perk can be just as useful with rapid-fire firearms like the Lizzie Iconic pistol that move up every time a bullet comes out of the barrel.

Snowball Effect

The Snowball Effect Handguns skill tree perk is one of the few that can be used more than once in the story-heavy game Cyberpunk 2077. When V kills an enemy with a revolver (but not a gun), the rate of fire will go up by 5% for 6 seconds.

The Snowball Effect can also be used up to 5 times. This means that when quickly killing 5 enemies, the rate of fire for revolvers can get up to 25% faster. With a lot of power and a fast rate of fire, revolvers can’t be stopped.

O.K. Corral

The O.K. Corral only has one level, just like most of the perks on the Handguns skill tree under the Reflex trait. This means that only one Perk Point needs to be spent on the O.K. Corral ability.

With the O.K. Corral perk, revolvers and guns do 50% more damage to enemies with less than 25% health. This will make it much faster to kill enemies in Cyberpunk 2077. Since players will be able to kill those with low health with a single shot.

A Fistful Of Eurodollars

In Cyberpunk 2077, the best set of perks tends to focus on the same parts of Drift Boss game. So, A Fistful of Eurodollars goes great with the Good, the Bad, and the Ugly perk. With a Fistful of Eurodollars, guns and revolvers will do 15% more damage when they go off.

At its second and final level, A Fistful of Eurodollars will make handguns deal 30% more damage when they hit a target with a critical hit. With the Good, the Bad, and the Ugly perk, which increases the chance of getting a critical hit, A Fistful of Eurodollars can do very well.


The Gunslinger is one of the few perks on the Handguns skill tree that can be upgraded three times. At first, Gunslinger will make it take 10% less time to reload all handguns.

When the second level of Gunslinger is bought, the time it takes to reload a pistol goes down by 15%. At the third level, it goes down by 25%. In Cyberpunk 2077, Gunslingers can get into tough fights that use up a lot of handgun rounds.


If a player wants to build V’s skills around handguns, they should make handguns do more damage. After getting to level 5 in Reflex, these players can buy the Desperado passive ability perk to do this. At first, Desperado will add 3% to the damage done by pistols.

When Desperado reaches its second level, handguns do 6% more damage. And when it reaches its final level, handguns do 10% more damage. Desperado is a must-have for any revolver or gun build.

You can now play Cyberpunk 2077 on PS4, PS5, Xbox One, Xbox Series X/S, and PC.

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